From 3fc49adfd2887d01e54c4ad6a62eae5383101f62 Mon Sep 17 00:00:00 2001 From: Romain Guy Date: Thu, 18 Oct 2012 16:16:10 -0700 Subject: [PATCH] Add runtime debugging capabilities to OpenGL The shell property debug.egl.trace can now be set to: 0 disables tracing 1 logs all GL calls error checks glGetError after every GL call, logs a stack trace on error systrace logs each GL call to systrace Change-Id: I34a2a2d4e19c373fd9eaa1b0cd93e67c87378996 --- include/utils/Trace.h | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/include/utils/Trace.h b/include/utils/Trace.h index e5cc7ec30..93e228546 100644 --- a/include/utils/Trace.h +++ b/include/utils/Trace.h @@ -67,6 +67,11 @@ // function body. #define ATRACE_CALL() android::ScopedTrace ___tracer(ATRACE_TAG, __FUNCTION__) +// ATRACE_NAME traces the beginning and end of the current function. To trace +// the correct start and end times this macro should be the first line of the +// function body. +#define ATRACE_NAME(name) android::ScopedTrace ___tracer(ATRACE_TAG, name) + // ATRACE_INT traces a named integer value. This can be used to track how the // value changes over time in a trace. #define ATRACE_INT(name, value) android::Tracer::traceCounter(ATRACE_TAG, name, value)