Update logic for detecting pre-apexd services to check that the ART APEX is mounted.
am: cacf04351f
Change-Id: Ibe7463cf6445bf3fc37a1ae68cb38d4f1e3f1b60
This commit is contained in:
commit
4c063099a2
1 changed files with 8 additions and 7 deletions
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@ -116,9 +116,10 @@ static bool ExpandArgsAndExecv(const std::vector<std::string>& args, bool sigsto
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return execv(c_strings[0], c_strings.data()) == 0;
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}
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static bool IsRuntimeApexReady() {
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static bool AreRuntimeApexesReady() {
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struct stat buf;
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return stat("/apex/com.android.runtime/", &buf) == 0;
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return stat("/apex/com.android.art/", &buf) == 0 &&
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stat("/apex/com.android.runtime/", &buf) == 0;
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}
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unsigned long Service::next_start_order_ = 1;
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@ -406,11 +407,11 @@ Result<void> Service::Start() {
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scon = *result;
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}
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if (!IsRuntimeApexReady() && !pre_apexd_) {
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// If this service is started before the runtime APEX gets available,
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// mark it as pre-apexd one. Note that this marking is permanent. So
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// for example, if the service is re-launched (e.g., due to crash),
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// it is still recognized as pre-apexd... for consistency.
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if (!AreRuntimeApexesReady() && !pre_apexd_) {
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// If this service is started before the Runtime and ART APEXes get
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// available, mark it as pre-apexd one. Note that this marking is
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// permanent. So for example, if the service is re-launched (e.g., due
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// to crash), it is still recognized as pre-apexd... for consistency.
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pre_apexd_ = true;
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}
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