Introduce special UI modes for night and car usage.
The device mode is now called ui mode. Furthermore is the order of precedence for the resources now in such a way that the ui mode needs to be specified after the orientation and before the density. The ui mode can be set, like it is done for the locale, as follows: IActivityManager am = ActivityManagerNative.getDefault(); Configuration config = am.getConfiguration(); config.uiMode = Configuration.UI_MODE_TYPE_CAR | Configuration.UI_MODE_NIGHT_ANY; am.updateConfiguration(config); To allow users to disable the car mode and set the night mode the IUiModeManager interface is used. The automatic night mode switching will be added in a separate change.
This commit is contained in:
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7e3befe696
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1 changed files with 71 additions and 18 deletions
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@ -939,10 +939,23 @@ struct ResTable_config
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SCREENLONG_YES = 0x20,
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};
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enum {
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// uiMode bits for the mode type.
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MASK_UI_MODE_TYPE = 0x0f,
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UI_MODE_TYPE_NORMAL = 0x00,
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UI_MODE_TYPE_CAR = 0x01,
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// uiMode bits for the night switch.
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MASK_UI_MODE_NIGHT = 0x30,
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UI_MODE_NIGHT_ANY = 0x00,
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UI_MODE_NIGHT_NO = 0x10,
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UI_MODE_NIGHT_YES = 0x20,
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};
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union {
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struct {
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uint8_t screenLayout;
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uint8_t screenConfigPad0;
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uint8_t uiMode;
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uint8_t screenConfigPad1;
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uint8_t screenConfigPad2;
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};
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@ -996,6 +1009,8 @@ struct ResTable_config
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diff = (int32_t)(version - o.version);
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if (diff != 0) return diff;
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diff = (int32_t)(screenLayout - o.screenLayout);
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if (diff != 0) return diff;
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diff = (int32_t)(uiMode - o.uiMode);
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return (int)diff;
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}
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@ -1014,7 +1029,8 @@ struct ResTable_config
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CONFIG_DENSITY = 0x0100,
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CONFIG_SCREEN_SIZE = 0x0200,
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CONFIG_VERSION = 0x0400,
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CONFIG_SCREEN_LAYOUT = 0x0800
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CONFIG_SCREEN_LAYOUT = 0x0800,
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CONFIG_UI_MODE = 0x1000
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};
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// Compare two configuration, returning CONFIG_* flags set for each value
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@ -1034,6 +1050,7 @@ struct ResTable_config
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if (screenSize != o.screenSize) diffs |= CONFIG_SCREEN_SIZE;
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if (version != o.version) diffs |= CONFIG_VERSION;
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if (screenLayout != o.screenLayout) diffs |= CONFIG_SCREEN_LAYOUT;
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if (uiMode != o.uiMode) diffs |= CONFIG_UI_MODE;
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return diffs;
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}
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@ -1078,19 +1095,28 @@ struct ResTable_config
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}
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}
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if (screenType || o.screenType) {
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if (orientation != o.orientation) {
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if (!orientation) return false;
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if (!o.orientation) return true;
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}
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if (orientation != o.orientation) {
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if (!orientation) return false;
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if (!o.orientation) return true;
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}
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// density is never 'more specific'
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// as the default just equals 160
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if (touchscreen != o.touchscreen) {
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if (!touchscreen) return false;
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if (!o.touchscreen) return true;
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if (screenConfig || o.screenConfig) {
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if (((uiMode^o.uiMode) & MASK_UI_MODE_TYPE) != 0) {
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if (!(uiMode & MASK_UI_MODE_TYPE)) return false;
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if (!(o.uiMode & MASK_UI_MODE_TYPE)) return true;
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}
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if (((uiMode^o.uiMode) & MASK_UI_MODE_NIGHT) != 0) {
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if (!(uiMode & MASK_UI_MODE_NIGHT)) return false;
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if (!(o.uiMode & MASK_UI_MODE_NIGHT)) return true;
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}
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}
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// density is never 'more specific'
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// as the default just equals 160
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if (touchscreen != o.touchscreen) {
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if (!touchscreen) return false;
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if (!o.touchscreen) return true;
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}
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if (input || o.input) {
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@ -1186,11 +1212,22 @@ struct ResTable_config
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}
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}
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if (screenType || o.screenType) {
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if ((orientation != o.orientation) && requested->orientation) {
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return (orientation);
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}
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if ((orientation != o.orientation) && requested->orientation) {
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return (orientation);
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}
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if (screenConfig || o.screenConfig) {
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if (((uiMode^o.uiMode) & MASK_UI_MODE_TYPE) != 0
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&& (requested->uiMode & MASK_UI_MODE_TYPE)) {
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return (uiMode & MASK_UI_MODE_TYPE);
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}
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if (((uiMode^o.uiMode) & MASK_UI_MODE_NIGHT) != 0
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&& (requested->uiMode & MASK_UI_MODE_NIGHT)) {
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return (uiMode & MASK_UI_MODE_NIGHT);
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}
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}
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if (screenType || o.screenType) {
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if (density != o.density) {
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// density is tough. Any density is potentially useful
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// because the system will scale it. Scaling down
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@ -1340,6 +1377,20 @@ struct ResTable_config
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&& screenLong != setScreenLong) {
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return false;
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}
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const int uiModeType = uiMode&MASK_UI_MODE_TYPE;
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const int setUiModeType = settings.uiMode&MASK_UI_MODE_TYPE;
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if (setUiModeType != 0 && uiModeType != 0
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&& uiModeType != setUiModeType) {
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return false;
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}
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const int uiModeNight = uiMode&MASK_UI_MODE_NIGHT;
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const int setUiModeNight = settings.uiMode&MASK_UI_MODE_NIGHT;
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if (setUiModeNight != 0 && uiModeNight != 0
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&& uiModeNight != setUiModeNight) {
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return false;
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}
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}
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if (screenType != 0) {
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if (settings.orientation != 0 && orientation != 0
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@ -1420,13 +1471,15 @@ struct ResTable_config
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String8 toString() const {
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char buf[200];
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sprintf(buf, "imsi=%d/%d lang=%c%c reg=%c%c orient=%d touch=%d dens=%d "
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"kbd=%d nav=%d input=%d scrnW=%d scrnH=%d sz=%d long=%d vers=%d.%d",
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"kbd=%d nav=%d input=%d scrnW=%d scrnH=%d sz=%d long=%d "
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"ui=%d night=%d vers=%d.%d",
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mcc, mnc,
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language[0] ? language[0] : '-', language[1] ? language[1] : '-',
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country[0] ? country[0] : '-', country[1] ? country[1] : '-',
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orientation, touchscreen, density, keyboard, navigation, inputFlags,
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screenWidth, screenHeight,
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screenLayout&MASK_SCREENSIZE, screenLayout&MASK_SCREENLONG,
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uiMode&MASK_UI_MODE_TYPE, uiMode&MASK_UI_MODE_NIGHT,
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sdkVersion, minorVersion);
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return String8(buf);
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}
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