libpixelflinger: Move codeflinger test function to test-opengl-codegen
There is no need to include codeflinger test function in libpixelflinger. Instead, it should exist in test-opengl-codegen. Change-Id: Ic5b0bd1f754b2ac678d4e16565568c70ceb8d325
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0fcbdb4147
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3 changed files with 51 additions and 26 deletions
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@ -1518,26 +1518,3 @@ void rect_memcpy(context_t* c, size_t yc)
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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}; // namespace android
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}; // namespace android
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using namespace android;
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extern "C" void ggl_test_codegen(uint32_t n, uint32_t p, uint32_t t0, uint32_t t1)
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{
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#if ANDROID_ARM_CODEGEN
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GGLContext* c;
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gglInit(&c);
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needs_t needs;
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needs.n = n;
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needs.p = p;
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needs.t[0] = t0;
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needs.t[1] = t1;
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sp<ScanlineAssembly> a(new ScanlineAssembly(needs, ASSEMBLY_SCRATCH_SIZE));
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GGLAssembler assembler( new ARMAssembler(a) );
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int err = assembler.scanline(needs, (context_t*)c);
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if (err != 0) {
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printf("error %08x (%s)\n", err, strerror(-err));
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}
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gglUninit(c);
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#else
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printf("This test runs only on ARM\n");
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#endif
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}
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@ -2,12 +2,15 @@ LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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LOCAL_SRC_FILES:= \
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codegen.cpp
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codegen.cpp.arm
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LOCAL_SHARED_LIBRARIES := \
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libcutils \
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libpixelflinger
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libpixelflinger
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LOCAL_C_INCLUDES := \
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system/core/libpixelflinger
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LOCAL_MODULE:= test-opengl-codegen
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LOCAL_MODULE:= test-opengl-codegen
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LOCAL_MODULE_TAGS := tests
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LOCAL_MODULE_TAGS := tests
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@ -1,9 +1,54 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <stdint.h>
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extern "C" void ggl_test_codegen(
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#include "private/pixelflinger/ggl_context.h"
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uint32_t n, uint32_t p, uint32_t t0, uint32_t t1);
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#include "buffer.h"
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#include "scanline.h"
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#include "codeflinger/CodeCache.h"
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#include "codeflinger/GGLAssembler.h"
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#include "codeflinger/ARMAssembler.h"
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#if defined(__arm__)
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# define ANDROID_ARM_CODEGEN 1
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#else
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# define ANDROID_ARM_CODEGEN 0
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#endif
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#define ASSEMBLY_SCRATCH_SIZE 2048
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using namespace android;
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class ScanlineAssembly : public Assembly {
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AssemblyKey<needs_t> mKey;
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public:
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ScanlineAssembly(needs_t needs, size_t size)
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: Assembly(size), mKey(needs) { }
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const AssemblyKey<needs_t>& key() const { return mKey; }
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};
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static void ggl_test_codegen(uint32_t n, uint32_t p, uint32_t t0, uint32_t t1)
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{
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#if ANDROID_ARM_CODEGEN
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GGLContext* c;
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gglInit(&c);
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needs_t needs;
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needs.n = n;
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needs.p = p;
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needs.t[0] = t0;
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needs.t[1] = t1;
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sp<ScanlineAssembly> a(new ScanlineAssembly(needs, ASSEMBLY_SCRATCH_SIZE));
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GGLAssembler assembler( new ARMAssembler(a) );
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int err = assembler.scanline(needs, (context_t*)c);
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if (err != 0) {
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printf("error %08x (%s)\n", err, strerror(-err));
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}
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gglUninit(c);
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#else
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printf("This test runs only on ARM\n");
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#endif
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}
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int main(int argc, char** argv)
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int main(int argc, char** argv)
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{
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{
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