Build pixelflinger tests as native tests, not executables.
This has the side effect of building tests for both 32 and 64 bit, where required. Change-Id: I674800d34b4fa7cc5d34573c96b754ac85777970
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6 changed files with 14 additions and 6 deletions
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@ -16,4 +16,6 @@ LOCAL_MODULE:= test-pixelflinger-arm64-assembler-test
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LOCAL_MODULE_TAGS := tests
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include $(BUILD_EXECUTABLE)
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LOCAL_MULTILIB := 64
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include $(BUILD_NATIVE_TEST)
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@ -13,4 +13,6 @@ LOCAL_MODULE:= test-pixelflinger-arm64-col32cb16blend
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LOCAL_MODULE_TAGS := tests
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include $(BUILD_EXECUTABLE)
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LOCAL_MULTILIB := 64
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include $(BUILD_NATIVE_TEST)
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@ -14,4 +14,6 @@ LOCAL_MODULE:= test-pixelflinger-arm64-disassembler-test
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LOCAL_MODULE_TAGS := tests
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include $(BUILD_EXECUTABLE)
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LOCAL_MULTILIB := 64
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include $(BUILD_NATIVE_TEST)
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@ -13,4 +13,6 @@ LOCAL_MODULE:= test-pixelflinger-arm64-t32cb16blend
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LOCAL_MODULE_TAGS := tests
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include $(BUILD_EXECUTABLE)
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LOCAL_MULTILIB := 64
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include $(BUILD_NATIVE_TEST)
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@ -15,4 +15,4 @@ LOCAL_MODULE:= test-opengl-codegen
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LOCAL_MODULE_TAGS := tests
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include $(BUILD_EXECUTABLE)
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include $(BUILD_NATIVE_TEST)
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@ -13,4 +13,4 @@ LOCAL_MODULE:= test-pixelflinger-gglmul
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LOCAL_MODULE_TAGS := tests
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include $(BUILD_EXECUTABLE)
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include $(BUILD_NATIVE_TEST)
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