am 8163104b: Merge "Remove dead code."

* commit '8163104b3feb575a321b194a70ecb9873a70b29d':
  Remove dead code.
This commit is contained in:
Elliott Hughes 2014-12-04 22:38:15 +00:00 committed by Android Git Automerger
commit da630f38d2
2 changed files with 0 additions and 124 deletions

View file

@ -20,10 +20,6 @@
#include <cutils/log.h>
#include "GGLAssembler.h"
#ifdef __ARM_ARCH__
#include <machine/cpu-features.h>
#endif
namespace android {
// ----------------------------------------------------------------------------
@ -117,20 +113,6 @@ void GGLAssembler::extract(integer_t& d, int s, int h, int l, int bits)
#endif
assert(h);
#if __ARM_ARCH__ >= 7
const int mask = (1<<maskLen)-1;
if ((h == bits) && !l && (s != d.reg)) {
MOV(AL, 0, d.reg, s); // component = packed;
} else if ((h == bits) && l) {
MOV(AL, 0, d.reg, reg_imm(s, LSR, l)); // component = packed >> l;
} else if (!l && isValidImmediate(mask)) {
AND(AL, 0, d.reg, s, imm(mask)); // component = packed & mask;
} else if (!l && isValidImmediate(~mask)) {
BIC(AL, 0, d.reg, s, imm(~mask)); // component = packed & mask;
} else {
UBFX(AL, d.reg, s, l, maskLen); // component = (packed & mask) >> l;
}
#else
if (h != bits) {
const int mask = ((1<<maskLen)-1) << l;
if (isValidImmediate(mask)) {
@ -153,7 +135,6 @@ void GGLAssembler::extract(integer_t& d, int s, int h, int l, int bits)
if (s != d.reg) {
MOV(AL, 0, d.reg, s);
}
#endif
d.s = maskLen;
}

View file

@ -25,10 +25,6 @@
#include "GGLAssembler.h"
#ifdef __ARM_ARCH__
#include <machine/cpu-features.h>
#endif
namespace android {
// ---------------------------------------------------------------------------
@ -888,106 +884,6 @@ void GGLAssembler::filter24(
load(txPtr, texel, 0);
}
#if __ARM_ARCH__ >= 6
// ARMv6 version, using UXTB16, and scheduled for Cortex-A8 pipeline
void GGLAssembler::filter32(
const fragment_parts_t& parts,
pixel_t& texel, const texture_unit_t& tmu,
int U, int V, pointer_t& txPtr,
int FRAC_BITS)
{
const int adjust = FRAC_BITS*2 - 8;
const int round = 0;
const int prescale = 16 - adjust;
Scratch scratches(registerFile());
int pixel= scratches.obtain();
int dh = scratches.obtain();
int u = scratches.obtain();
int k = scratches.obtain();
int temp = scratches.obtain();
int dl = scratches.obtain();
int offsetrt = scratches.obtain();
int offsetlb = scratches.obtain();
int pixellb = offsetlb;
// RB -> U * V
CONTEXT_LOAD(offsetrt, generated_vars.rt);
CONTEXT_LOAD(offsetlb, generated_vars.lb);
if(!round) {
MOV(AL, 0, U, reg_imm(U, LSL, prescale));
}
ADD(AL, 0, u, offsetrt, offsetlb);
LDR(AL, pixel, txPtr.reg, reg_scale_pre(u));
if (round) {
SMULBB(AL, u, U, V);
RSB(AL, 0, U, U, imm(1<<FRAC_BITS));
} else {
SMULWB(AL, u, U, V);
RSB(AL, 0, U, U, imm(1<<(FRAC_BITS+prescale)));
}
UXTB16(AL, temp, pixel, 0);
if (round) {
ADD(AL, 0, u, u, imm(1<<(adjust-1)));
MOV(AL, 0, u, reg_imm(u, LSR, adjust));
}
LDR(AL, pixellb, txPtr.reg, reg_scale_pre(offsetlb));
MUL(AL, 0, dh, temp, u);
UXTB16(AL, temp, pixel, 8);
MUL(AL, 0, dl, temp, u);
RSB(AL, 0, k, u, imm(0x100));
// LB -> (1-U) * V
if (round) {
SMULBB(AL, u, U, V);
} else {
SMULWB(AL, u, U, V);
}
UXTB16(AL, temp, pixellb, 0);
if (round) {
ADD(AL, 0, u, u, imm(1<<(adjust-1)));
MOV(AL, 0, u, reg_imm(u, LSR, adjust));
}
MLA(AL, 0, dh, temp, u, dh);
UXTB16(AL, temp, pixellb, 8);
MLA(AL, 0, dl, temp, u, dl);
SUB(AL, 0, k, k, u);
// LT -> (1-U)*(1-V)
RSB(AL, 0, V, V, imm(1<<FRAC_BITS));
LDR(AL, pixel, txPtr.reg);
if (round) {
SMULBB(AL, u, U, V);
} else {
SMULWB(AL, u, U, V);
}
UXTB16(AL, temp, pixel, 0);
if (round) {
ADD(AL, 0, u, u, imm(1<<(adjust-1)));
MOV(AL, 0, u, reg_imm(u, LSR, adjust));
}
MLA(AL, 0, dh, temp, u, dh);
UXTB16(AL, temp, pixel, 8);
MLA(AL, 0, dl, temp, u, dl);
// RT -> U*(1-V)
LDR(AL, pixel, txPtr.reg, reg_scale_pre(offsetrt));
SUB(AL, 0, u, k, u);
UXTB16(AL, temp, pixel, 0);
MLA(AL, 0, dh, temp, u, dh);
UXTB16(AL, temp, pixel, 8);
MLA(AL, 0, dl, temp, u, dl);
UXTB16(AL, dh, dh, 8);
UXTB16(AL, dl, dl, 8);
ORR(AL, 0, texel.reg, dh, reg_imm(dl, LSL, 8));
}
#else
void GGLAssembler::filter32(
const fragment_parts_t& /*parts*/,
pixel_t& texel, const texture_unit_t& /*tmu*/,
@ -1075,7 +971,6 @@ void GGLAssembler::filter32(
AND(AL, 0, dl, dl, reg_imm(mask, LSL, 8));
ORR(AL, 0, texel.reg, dh, dl);
}
#endif
void GGLAssembler::build_texture_environment(
component_t& fragment,