Merge changes I9ab41b56,I61e4ca9b

* changes:
  Add color mode enums
  add android_flex_layout for describing all flexible formats.
This commit is contained in:
Dan Stoza 2016-09-09 18:36:35 +00:00 committed by Gerrit Code Review
commit f246ec6ae0

View file

@ -477,6 +477,102 @@ struct android_ycbcr {
uint32_t reserved[8];
};
/*
* Structures for describing flexible YUVA/RGBA formats for consumption by
* applications. Such flexible formats contain a plane for each component (e.g.
* red, green, blue), where each plane is laid out in a grid-like pattern
* occupying unique byte addresses and with consistent byte offsets between
* neighboring pixels.
*
* The android_flex_layout structure is used with any pixel format that can be
* represented by it, such as:
* - HAL_PIXEL_FORMAT_YCbCr_*_888
* - HAL_PIXEL_FORMAT_FLEX_RGB*_888
* - HAL_PIXEL_FORMAT_RGB[AX]_888[8],BGRA_8888,RGB_888
* - HAL_PIXEL_FORMAT_YV12,Y8,Y16,YCbCr_422_SP/I,YCrCb_420_SP
* - even implementation defined formats that can be represented by
* the structures
*
* Vertical increment (aka. row increment or stride) describes the distance in
* bytes from the first pixel of one row to the first pixel of the next row
* (below) for the component plane. This can be negative.
*
* Horizontal increment (aka. column or pixel increment) describes the distance
* in bytes from one pixel to the next pixel (to the right) on the same row for
* the component plane. This can be negative.
*
* Each plane can be subsampled either vertically or horizontally by
* a power-of-two factor.
*
* The bit-depth of each component can be arbitrary, as long as the pixels are
* laid out on whole bytes, in native byte-order, using the most significant
* bits of each unit.
*/
typedef enum android_flex_component {
/* luma */
FLEX_COMPONENT_Y = 1 << 0,
/* chroma blue */
FLEX_COMPONENT_Cb = 1 << 1,
/* chroma red */
FLEX_COMPONENT_Cr = 1 << 2,
/* red */
FLEX_COMPONENT_R = 1 << 10,
/* green */
FLEX_COMPONENT_G = 1 << 11,
/* blue */
FLEX_COMPONENT_B = 1 << 12,
/* alpha */
FLEX_COMPONENT_A = 1 << 30,
} android_flex_component_t;
typedef struct android_flex_plane {
/* pointer to the first byte of the top-left pixel of the plane. */
uint8_t *top_left;
android_flex_component_t component;
/* bits allocated for the component in each pixel. Must be a positive
multiple of 8. */
int32_t bits_per_component;
/* number of the most significant bits used in the format for this
component. Must be between 1 and bits_per_component, inclusive. */
int32_t bits_used;
/* horizontal increment */
int32_t h_increment;
/* vertical increment */
int32_t v_increment;
/* horizontal subsampling. Must be a positive power of 2. */
int32_t h_subsampling;
/* vertical subsampling. Must be a positive power of 2. */
int32_t v_subsampling;
} android_flex_plane_t;
typedef enum android_flex_format {
/* not a flexible format */
FLEX_FORMAT_INVALID = 0x0,
FLEX_FORMAT_Y = FLEX_COMPONENT_Y,
FLEX_FORMAT_YCbCr = FLEX_COMPONENT_Y | FLEX_COMPONENT_Cb | FLEX_COMPONENT_Cr,
FLEX_FORMAT_YCbCrA = FLEX_FORMAT_YCbCr | FLEX_COMPONENT_A,
FLEX_FORMAT_RGB = FLEX_COMPONENT_R | FLEX_COMPONENT_G | FLEX_COMPONENT_B,
FLEX_FORMAT_RGBA = FLEX_FORMAT_RGB | FLEX_COMPONENT_A,
} android_flex_format_t;
typedef struct android_flex_layout {
/* the kind of flexible format */
android_flex_format_t format;
/* number of planes; 0 for FLEX_FORMAT_INVALID */
uint32_t num_planes;
/* a plane for each component; ordered in increasing component value order.
E.g. FLEX_FORMAT_RGBA maps 0 -> R, 1 -> G, etc.
Can be NULL for FLEX_FORMAT_INVALID */
android_flex_plane_t *planes;
} android_flex_layout_t;
/**
* Structure used to define depth point clouds for format HAL_PIXEL_FORMAT_BLOB
* with dataSpace value of HAL_DATASPACE_DEPTH.
@ -1038,6 +1134,236 @@ typedef enum android_dataspace {
} android_dataspace_t;
/*
* Color modes that may be supported by a display.
*
* Definitions:
* Rendering intent generally defines the goal in mapping a source (input)
* color to a destination device color for a given color mode.
*
* It is important to keep in mind three cases where mapping may be applied:
* 1. The source gamut is much smaller than the destination (display) gamut
* 2. The source gamut is much larger than the destination gamut (this will
* ordinarily be handled using colorimetric rendering, below)
* 3. The source and destination gamuts are roughly equal, although not
* completely overlapping
* Also, a common requirement for mappings is that skin tones should be
* preserved, or at least remain natural in appearance.
*
* Colorimetric Rendering Intent (All cases):
* Colorimetric indicates that colors should be preserved. In the case
* that the source gamut lies wholly within the destination gamut or is
* about the same (#1, #3), this will simply mean that no manipulations
* (no saturation boost, for example) are applied. In the case where some
* source colors lie outside the destination gamut (#2, #3), those will
* need to be mapped to colors that are within the destination gamut,
* while the already in-gamut colors remain unchanged.
*
* Non-colorimetric transforms can take many forms. There are no hard
* rules and it's left to the implementation to define.
* Two common intents are described below.
*
* Stretched-Gamut Enhancement Intent (Source < Destination):
* When the destination gamut is much larger than the source gamut (#1), the
* source primaries may be redefined to reflect the full extent of the
* destination space, or to reflect an intermediate gamut.
* Skin-tone preservation would likely be applied. An example might be sRGB
* input displayed on a DCI-P3 capable device, with skin-tone preservation.
*
* Within-Gamut Enhancement Intent (Source >= Destination):
* When the device (destination) gamut is not larger than the source gamut
* (#2 or #3), but the appearance of a larger gamut is desired, techniques
* such as saturation boost may be applied to the source colors. Skin-tone
* preservation may be applied. There is no unique method for within-gamut
* enhancement; it would be defined within a flexible color mode.
*
*/
typedef enum android_color_mode {
/*
* HAL_COLOR_MODE_DEFAULT is the "native" gamut of the display.
* White Point: Vendor/OEM defined
* Panel Gamma: Vendor/OEM defined (typically 2.2)
* Rendering Intent: Vendor/OEM defined (typically 'enhanced')
*/
HAL_COLOR_MODE_NATIVE = 0,
/*
* HAL_COLOR_MODE_STANDARD_BT601_625 corresponds with display
* settings that implement the ITU-R Recommendation BT.601
* or Rec 601. Using 625 line version
* Rendering Intent: Colorimetric
* Primaries:
* x y
* green 0.290 0.600
* blue 0.150 0.060
* red 0.640 0.330
* white (D65) 0.3127 0.3290
*
* KR = 0.299, KB = 0.114. This adjusts the luminance interpretation
* for RGB conversion from the one purely determined by the primaries
* to minimize the color shift into RGB space that uses BT.709
* primaries.
*
* Gamma Correction (GC):
*
* if Vlinear < 0.018
* Vnonlinear = 4.500 * Vlinear
* else
* Vnonlinear = 1.099 * (Vlinear)^(0.45) 0.099
*/
HAL_COLOR_MODE_STANDARD_BT601_625 = 1,
/*
* Primaries:
* x y
* green 0.290 0.600
* blue 0.150 0.060
* red 0.640 0.330
* white (D65) 0.3127 0.3290
*
* Use the unadjusted KR = 0.222, KB = 0.071 luminance interpretation
* for RGB conversion.
*
* Gamma Correction (GC):
*
* if Vlinear < 0.018
* Vnonlinear = 4.500 * Vlinear
* else
* Vnonlinear = 1.099 * (Vlinear)^(0.45) 0.099
*/
HAL_COLOR_MODE_STANDARD_BT601_625_UNADJUSTED = 2,
/*
* Primaries:
* x y
* green 0.310 0.595
* blue 0.155 0.070
* red 0.630 0.340
* white (D65) 0.3127 0.3290
*
* KR = 0.299, KB = 0.114. This adjusts the luminance interpretation
* for RGB conversion from the one purely determined by the primaries
* to minimize the color shift into RGB space that uses BT.709
* primaries.
*
* Gamma Correction (GC):
*
* if Vlinear < 0.018
* Vnonlinear = 4.500 * Vlinear
* else
* Vnonlinear = 1.099 * (Vlinear)^(0.45) 0.099
*/
HAL_COLOR_MODE_STANDARD_BT601_525 = 3,
/*
* Primaries:
* x y
* green 0.310 0.595
* blue 0.155 0.070
* red 0.630 0.340
* white (D65) 0.3127 0.3290
*
* Use the unadjusted KR = 0.212, KB = 0.087 luminance interpretation
* for RGB conversion (as in SMPTE 240M).
*
* Gamma Correction (GC):
*
* if Vlinear < 0.018
* Vnonlinear = 4.500 * Vlinear
* else
* Vnonlinear = 1.099 * (Vlinear)^(0.45) 0.099
*/
HAL_COLOR_MODE_STANDARD_BT601_525_UNADJUSTED = 4,
/*
* HAL_COLOR_MODE_REC709 corresponds with display settings that implement
* the ITU-R Recommendation BT.709 / Rec. 709 for high-definition television.
* Rendering Intent: Colorimetric
* Primaries:
* x y
* green 0.300 0.600
* blue 0.150 0.060
* red 0.640 0.330
* white (D65) 0.3127 0.3290
*
* HDTV REC709 Inverse Gamma Correction (IGC): V represents normalized
* (with [0 to 1] range) value of R, G, or B.
*
* if Vnonlinear < 0.081
* Vlinear = Vnonlinear / 4.5
* else
* Vlinear = ((Vnonlinear + 0.099) / 1.099) ^ (1/0.45)
*
* HDTV REC709 Gamma Correction (GC):
*
* if Vlinear < 0.018
* Vnonlinear = 4.5 * Vlinear
* else
* Vnonlinear = 1.099 * (Vlinear) ^ 0.45 0.099
*/
HAL_COLOR_MODE_STANDARD_BT709 = 5,
/*
* HAL_COLOR_MODE_DCI_P3 corresponds with display settings that implement
* SMPTE EG 432-1 and SMPTE RP 431-2
* Rendering Intent: Colorimetric
* Primaries:
* x y
* green 0.265 0.690
* blue 0.150 0.060
* red 0.680 0.320
* white (D65) 0.3127 0.3290
*
* Gamma: 2.2
*/
HAL_COLOR_MODE_DCI_P3 = 6,
/*
* HAL_COLOR_MODE_SRGB corresponds with display settings that implement
* the sRGB color space. Uses the same primaries as ITU-R Recommendation
* BT.709
* Rendering Intent: Colorimetric
* Primaries:
* x y
* green 0.300 0.600
* blue 0.150 0.060
* red 0.640 0.330
* white (D65) 0.3127 0.3290
*
* PC/Internet (sRGB) Inverse Gamma Correction (IGC):
*
* if Vnonlinear 0.03928
* Vlinear = Vnonlinear / 12.92
* else
* Vlinear = ((Vnonlinear + 0.055)/1.055) ^ 2.4
*
* PC/Internet (sRGB) Gamma Correction (GC):
*
* if Vlinear 0.0031308
* Vnonlinear = 12.92 * Vlinear
* else
* Vnonlinear = 1.055 * (Vlinear)^(1/2.4) 0.055
*/
HAL_COLOR_MODE_SRGB = 7,
/*
* HAL_COLOR_MODE_ADOBE_RGB corresponds with the RGB color space developed
* by Adobe Systems, Inc. in 1998.
* Rendering Intent: Colorimetric
* Primaries:
* x y
* green 0.210 0.710
* blue 0.150 0.060
* red 0.640 0.330
* white (D65) 0.3127 0.3290
*
* Gamma: 2.2
*/
HAL_COLOR_MODE_ADOBE_RGB = 8
} android_color_mode_t;
/*
* Color transforms that may be applied by hardware composer to the whole
* display.