Should use android/log.h instead of cutils/log.h as a good example
to all others. Adjust header order to comply with Android Coding
standards.
Test: Compile
Bug: 26552300
Bug: 31289077
Change-Id: I2c9cbbbd64d8dccf2d44356361d9742e4a9b9031
The warnings in these files were hidden by -isystem
framework/native/include.
Bug: 31752268
Test: m -j
Change-Id: I2a54376aea380ee24e6483fb7d35fdfe8991c490
system/core/include is included in the global include path using
-isystem, which hides all warnings. Fix warnings in libutils
headers in preparation for moving from -isystem to -I.
- Fix implicit cast from int64_t to long in Condition.h. Remove
the __LP64__ check and always compare against LONG_MAX before
casting.
- Fix implicit cast from size_t to ssize_t in KeyedVector.h
- Fix -Wshadow-field-in-constructor warnings in Looper.h and RefBase.h
- Move destructors for MessageHandler and LooperCallback to Looper.cpp
and ReferenceRenamer and VirtualLightRefBase to RefBase.cpp to prevent
vtables in every compilation unit.
- Declare template variables in Singleton.h
- Fix old-style casts in StrongPointer.h and TypeHelpers.h
- Use template metaprogramming in TypeHelpers.h to avoid warnings on
memmove on non-trivial types.
- Add an assignment operator to key_value_pair_t to complete
rule-of-three
- Use memcpy instead of dereferencing a reinterpret_casted pointer to
treat the bits of a float or double as int32_t or int64_t
- Escape unicode sequences inside doxygen comments between \code and
\endcode
- Remove WIN32 ZD definition in Compat.h, %zd works fine with mingw
- Fix WIN32 printf warnings in Filemap.cpp
- Initialize mNullValue with 0 in LruCache.h, some of the tests use a
non-pointer type for TValue.
Test: m -j native
Bug: 31492149
Change-Id: I385a05a3ca01258e44fe3b37ef77e4aaff547b26
Vector<T> objects are a dynamic type with a vtable, which is not
trivially moveable.
Impact on aapt for frameworks-res is negligible, ~3%.
Bug: 31595853
Test: m -j framework-res
Change-Id: I8a3269c35d95affb6e86d60588bcfca46db7f445
Vector::erase may reallocate the Vector's storage while removing an element.
However, erase() calls begin() before calling removeItemsAt(), thus caching
a pointer the the Vector's old storage. If the storage is reallocated,
the iterator returned by erase() will be based on the old storage pointer
and will thus be invalid.
Change-Id: I2450c55fd418e6b1c558a4ca7c024573abbaa098
- make errors that will always cause a memory corruption always fatal
(for eg: KeyedVector<>::editValue{For|At}() failure)
- make other errors fatal in debug mode, those that can be caught by
the caller.
- fix typos
Change-Id: I65cc7d81035c37ce2906fc4500c50e5d5b5c49eb
- remove dependency on cached state in validateVisibility
- get rid of mVertices and mTransformedBounds
- get rid of validateVisibility
- get rid of unlockPageFlip
- handleTransaction now returns a dirty region
- computevisibileregion now uses window-manager space
Many of our basic data structures are trivially movable using
memcpy() even if they are not trivially constructable, destructable
or copyable. It's worth taking advantage of this *ahem* trait.
Adding trivial_move_trait to String16 reduces appt running
time on frameworks/base/core/res by 40%!
Change-Id: I630a1a027e2d0ded96856e4ca042ea82906289fe
a memory corruption happned when the buffer pool was resized
(like when playing a video or using camera) and there was
no current active buffer. In this case, the faulty code
would index into an array at position -1 which corrupted
24 bytes of data.
also improved region validation code (ifdef'ed out by default)
Bug: 4093196
Change-Id: I915c581d131148959d720e00e3892e9186ab733d
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25