/* * Copyright (C) 2015 The Android Open Source Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ // This file provides a class interface for cross-platform UDP functionality. The main fastboot // engine should not be using this interface directly, but instead should use a higher-level // interface that enforces the fastboot UDP protocol. #ifndef SOCKET_H_ #define SOCKET_H_ #include "android-base/macros.h" #include #include // UdpSocket interface to be implemented for each platform. class UdpSocket { public: // Creates a new client connection. Clients are connected to a specific hostname/port and can // only send to that destination. // On failure, |error| is filled (if non-null) and nullptr is returned. static std::unique_ptr NewUdpClient(const std::string& hostname, int port, std::string* error); // Creates a new server bound to local |port|. This is only meant for testing, during normal // fastboot operation the device acts as the server. // The server saves sender addresses in Receive(), and uses the most recent address during // calls to Send(). static std::unique_ptr NewUdpServer(int port); virtual ~UdpSocket() = default; // Sends |length| bytes of |data|. Returns the number of bytes actually sent or -1 on error. virtual ssize_t Send(const void* data, size_t length) = 0; // Waits up to |timeout_ms| to receive up to |length| bytes of data. |timout_ms| of 0 will // block forever. Returns the number of bytes received or -1 on error/timeout. On timeout // errno will be set to EAGAIN or EWOULDBLOCK. virtual ssize_t Receive(void* data, size_t length, int timeout_ms) = 0; // Closes the socket. Returns 0 on success, -1 on error. virtual int Close() = 0; protected: // Protected constructor to force factory function use. UdpSocket() = default; DISALLOW_COPY_AND_ASSIGN(UdpSocket); }; #endif // SOCKET_H_