Some services are lazy HALs on some platforms and not lazy HALs on
others; this is known at runtime by hwservicemanager, so this change
adds these properties to allow hwservicemanager to turn one oneshot
(for lazy HALs). It may also be required to make a lazy HAL not lazy
anymore, and oneshot_off is provided for this.
Bug: 147841742
Test: new unit test that turn on and off oneshot on a service (bootanim)
and observes that it follows the expected behavior
Merged-In: I79524e2c9a5008f90c8d3bc40920fde00602a439
Change-Id: I79524e2c9a5008f90c8d3bc40920fde00602a439
(cherry picked from commit bdbf5047c9)
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
/*
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* Copyright (C) 2020 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <chrono>
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#include <android-base/properties.h>
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using android::base::GetProperty;
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using android::base::SetProperty;
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using android::base::WaitForProperty;
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using namespace std::literals;
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TEST(init, oneshot_on) {
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// Bootanim shouldn't be running once the device has booted.
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ASSERT_EQ("stopped", GetProperty("init.svc.bootanim", ""));
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SetProperty("ctl.oneshot_off", "bootanim");
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SetProperty("ctl.start", "bootanim");
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// Bootanim exits quickly when the device is fully booted, so check that it goes back to the
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// 'restarting' state that non-oneshot services enter once they've restarted.
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EXPECT_TRUE(WaitForProperty("init.svc.bootanim", "restarting", 10s));
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SetProperty("ctl.oneshot_on", "bootanim");
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SetProperty("ctl.start", "bootanim");
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// Now that oneshot is enabled again, bootanim should transition into the 'stopped' state.
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EXPECT_TRUE(WaitForProperty("init.svc.bootanim", "stopped", 10s));
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}
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