android_system_core/adb/transport_local.cpp
Luis Hector Chavez 9a388d5387 adb: Make the Connection object a std::shared_ptr
This change is in preparation to allow the TCP-based transports to be
able to reconnect. This is needed because multiple threads can access
the Connection object. It used to be safe to do because one instance of
atransport would have the same Connection instance throughout its
lifetime, but now it is possible to replace the Connection instance,
which could cause threads that were attempting to Write to an
atransport* to use-after-free the Connection instance.

Bug: 74411879
Test: system/core/adb/test_adb.py
Change-Id: I4f092be11b2095088a9a9de2c0386086814d37ce
2018-04-26 13:53:35 -07:00

482 lines
16 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define TRACE_TAG TRANSPORT
#include "sysdeps.h"
#include "transport.h"
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <condition_variable>
#include <mutex>
#include <thread>
#include <unordered_map>
#include <vector>
#include <android-base/parsenetaddress.h>
#include <android-base/stringprintf.h>
#include <android-base/thread_annotations.h>
#include <cutils/sockets.h>
#if !ADB_HOST
#include <android-base/properties.h>
#endif
#include "adb.h"
#include "adb_io.h"
#include "adb_unique_fd.h"
#include "adb_utils.h"
#include "sysdeps/chrono.h"
#include "sysdeps/memory.h"
#if ADB_HOST
// Android Wear has been using port 5601 in all of its documentation/tooling,
// but we search for emulators on ports [5554, 5555 + ADB_LOCAL_TRANSPORT_MAX].
// Avoid stomping on their port by limiting the number of emulators that can be
// connected.
#define ADB_LOCAL_TRANSPORT_MAX 16
static std::mutex& local_transports_lock = *new std::mutex();
// We keep a map from emulator port to transport.
// TODO: weak_ptr?
static auto& local_transports GUARDED_BY(local_transports_lock) =
*new std::unordered_map<int, atransport*>();
#endif /* ADB_HOST */
bool local_connect(int port) {
std::string dummy;
return local_connect_arbitrary_ports(port - 1, port, &dummy) == 0;
}
void connect_device(const std::string& address, std::string* response) {
if (address.empty()) {
*response = "empty address";
return;
}
std::string serial;
std::string host;
int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT;
if (!android::base::ParseNetAddress(address, &host, &port, &serial, response)) {
return;
}
std::string error;
int fd = network_connect(host.c_str(), port, SOCK_STREAM, 10, &error);
if (fd == -1) {
*response = android::base::StringPrintf("unable to connect to %s: %s",
serial.c_str(), error.c_str());
return;
}
D("client: connected %s remote on fd %d", serial.c_str(), fd);
close_on_exec(fd);
disable_tcp_nagle(fd);
// Send a TCP keepalive ping to the device every second so we can detect disconnects.
if (!set_tcp_keepalive(fd, 1)) {
D("warning: failed to configure TCP keepalives (%s)", strerror(errno));
}
int ret = register_socket_transport(fd, serial.c_str(), port, 0);
if (ret < 0) {
adb_close(fd);
if (ret == -EALREADY) {
*response = android::base::StringPrintf("already connected to %s", serial.c_str());
} else {
*response = android::base::StringPrintf("failed to connect to %s", serial.c_str());
}
} else {
*response = android::base::StringPrintf("connected to %s", serial.c_str());
}
}
int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) {
int fd = -1;
#if ADB_HOST
if (find_emulator_transport_by_adb_port(adb_port) != nullptr ||
find_emulator_transport_by_console_port(console_port) != nullptr) {
return -1;
}
const char *host = getenv("ADBHOST");
if (host) {
fd = network_connect(host, adb_port, SOCK_STREAM, 0, error);
}
#endif
if (fd < 0) {
fd = network_loopback_client(adb_port, SOCK_STREAM, error);
}
if (fd >= 0) {
D("client: connected on remote on fd %d", fd);
close_on_exec(fd);
disable_tcp_nagle(fd);
std::string serial = getEmulatorSerialString(console_port);
if (register_socket_transport(fd, serial.c_str(), adb_port, 1) == 0) {
return 0;
}
adb_close(fd);
}
return -1;
}
#if ADB_HOST
static void PollAllLocalPortsForEmulator() {
int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT;
int count = ADB_LOCAL_TRANSPORT_MAX;
// Try to connect to any number of running emulator instances.
for ( ; count > 0; count--, port += 2 ) {
local_connect(port);
}
}
// Retry the disconnected local port for 60 times, and sleep 1 second between two retries.
constexpr uint32_t LOCAL_PORT_RETRY_COUNT = 60;
constexpr auto LOCAL_PORT_RETRY_INTERVAL = 1s;
struct RetryPort {
int port;
uint32_t retry_count;
};
// Retry emulators just kicked.
static std::vector<RetryPort>& retry_ports = *new std::vector<RetryPort>;
std::mutex &retry_ports_lock = *new std::mutex;
std::condition_variable &retry_ports_cond = *new std::condition_variable;
static void client_socket_thread(int) {
adb_thread_setname("client_socket_thread");
D("transport: client_socket_thread() starting");
PollAllLocalPortsForEmulator();
while (true) {
std::vector<RetryPort> ports;
// Collect retry ports.
{
std::unique_lock<std::mutex> lock(retry_ports_lock);
while (retry_ports.empty()) {
retry_ports_cond.wait(lock);
}
retry_ports.swap(ports);
}
// Sleep here instead of the end of loop, because if we immediately try to reconnect
// the emulator just kicked, the adbd on the emulator may not have time to remove the
// just kicked transport.
std::this_thread::sleep_for(LOCAL_PORT_RETRY_INTERVAL);
// Try connecting retry ports.
std::vector<RetryPort> next_ports;
for (auto& port : ports) {
VLOG(TRANSPORT) << "retry port " << port.port << ", last retry_count "
<< port.retry_count;
if (local_connect(port.port)) {
VLOG(TRANSPORT) << "retry port " << port.port << " successfully";
continue;
}
if (--port.retry_count > 0) {
next_ports.push_back(port);
} else {
VLOG(TRANSPORT) << "stop retrying port " << port.port;
}
}
// Copy back left retry ports.
{
std::unique_lock<std::mutex> lock(retry_ports_lock);
retry_ports.insert(retry_ports.end(), next_ports.begin(), next_ports.end());
}
}
}
#else // ADB_HOST
static void server_socket_thread(int port) {
int serverfd, fd;
adb_thread_setname("server socket");
D("transport: server_socket_thread() starting");
serverfd = -1;
for(;;) {
if(serverfd == -1) {
std::string error;
serverfd = network_inaddr_any_server(port, SOCK_STREAM, &error);
if(serverfd < 0) {
D("server: cannot bind socket yet: %s", error.c_str());
std::this_thread::sleep_for(1s);
continue;
}
close_on_exec(serverfd);
}
D("server: trying to get new connection from %d", port);
fd = adb_socket_accept(serverfd, nullptr, nullptr);
if(fd >= 0) {
D("server: new connection on fd %d", fd);
close_on_exec(fd);
disable_tcp_nagle(fd);
std::string serial = android::base::StringPrintf("host-%d", fd);
if (register_socket_transport(fd, serial.c_str(), port, 1) != 0) {
adb_close(fd);
}
}
}
D("transport: server_socket_thread() exiting");
}
/* This is relevant only for ADB daemon running inside the emulator. */
/*
* Redefine open and write for qemu_pipe.h that contains inlined references
* to those routines. We will redefine them back after qemu_pipe.h inclusion.
*/
#undef open
#undef read
#undef write
#define open adb_open
#define read adb_read
#define write adb_write
#include <qemu_pipe.h>
#undef open
#undef read
#undef write
#define open ___xxx_open
#define read ___xxx_read
#define write ___xxx_write
/* A worker thread that monitors host connections, and registers a transport for
* every new host connection. This thread replaces server_socket_thread on
* condition that adbd daemon runs inside the emulator, and emulator uses QEMUD
* pipe to communicate with adbd daemon inside the guest. This is done in order
* to provide more robust communication channel between ADB host and guest. The
* main issue with server_socket_thread approach is that it runs on top of TCP,
* and thus is sensitive to network disruptions. For instance, the
* ConnectionManager may decide to reset all network connections, in which case
* the connection between ADB host and guest will be lost. To make ADB traffic
* independent from the network, we use here 'adb' QEMUD service to transfer data
* between the host, and the guest. See external/qemu/android/adb-*.* that
* implements the emulator's side of the protocol. Another advantage of using
* QEMUD approach is that ADB will be up much sooner, since it doesn't depend
* anymore on network being set up.
* The guest side of the protocol contains the following phases:
* - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service
* is opened, and it becomes clear whether or not emulator supports that
* protocol.
* - Wait for the ADB host to create connection with the guest. This is done by
* sending an 'accept' request to the adb QEMUD service, and waiting on
* response.
* - When new ADB host connection is accepted, the connection with adb QEMUD
* service is registered as the transport, and a 'start' request is sent to the
* adb QEMUD service, indicating that the guest is ready to receive messages.
* Note that the guest will ignore messages sent down from the emulator before
* the transport registration is completed. That's why we need to send the
* 'start' request after the transport is registered.
*/
static void qemu_socket_thread(int port) {
/* 'accept' request to the adb QEMUD service. */
static const char _accept_req[] = "accept";
/* 'start' request to the adb QEMUD service. */
static const char _start_req[] = "start";
/* 'ok' reply from the adb QEMUD service. */
static const char _ok_resp[] = "ok";
int fd;
char tmp[256];
char con_name[32];
adb_thread_setname("qemu socket");
D("transport: qemu_socket_thread() starting");
/* adb QEMUD service connection request. */
snprintf(con_name, sizeof(con_name), "pipe:qemud:adb:%d", port);
/* Connect to the adb QEMUD service. */
fd = qemu_pipe_open(con_name);
if (fd < 0) {
/* This could be an older version of the emulator, that doesn't
* implement adb QEMUD service. Fall back to the old TCP way. */
D("adb service is not available. Falling back to TCP socket.");
std::thread(server_socket_thread, port).detach();
return;
}
for(;;) {
/*
* Wait till the host creates a new connection.
*/
/* Send the 'accept' request. */
if (WriteFdExactly(fd, _accept_req, strlen(_accept_req))) {
/* Wait for the response. In the response we expect 'ok' on success,
* or 'ko' on failure. */
if (!ReadFdExactly(fd, tmp, 2) || memcmp(tmp, _ok_resp, 2)) {
D("Accepting ADB host connection has failed.");
adb_close(fd);
} else {
/* Host is connected. Register the transport, and start the
* exchange. */
std::string serial = android::base::StringPrintf("host-%d", fd);
if (register_socket_transport(fd, serial.c_str(), port, 1) != 0 ||
!WriteFdExactly(fd, _start_req, strlen(_start_req))) {
adb_close(fd);
}
}
/* Prepare for accepting of the next ADB host connection. */
fd = qemu_pipe_open(con_name);
if (fd < 0) {
D("adb service become unavailable.");
return;
}
} else {
D("Unable to send the '%s' request to ADB service.", _accept_req);
return;
}
}
D("transport: qemu_socket_thread() exiting");
return;
}
// If adbd is running inside the emulator, it will normally use QEMUD pipe (aka
// goldfish) as the transport. This can either be explicitly set by the
// service.adb.transport property, or be inferred from ro.kernel.qemu that is
// set to "1" for ranchu/goldfish.
static bool use_qemu_goldfish() {
// Legacy way to detect if adbd should use the goldfish pipe is to check for
// ro.kernel.qemu, keep that behaviour for backward compatibility.
if (android::base::GetBoolProperty("ro.kernel.qemu", false)) {
return true;
}
// If service.adb.transport is present and is set to "goldfish", use the
// QEMUD pipe.
if (android::base::GetProperty("service.adb.transport", "") == "goldfish") {
return true;
}
return false;
}
#endif // !ADB_HOST
void local_init(int port)
{
void (*func)(int);
const char* debug_name = "";
#if ADB_HOST
func = client_socket_thread;
debug_name = "client";
#else
// For the adbd daemon in the system image we need to distinguish
// between the device, and the emulator.
func = use_qemu_goldfish() ? qemu_socket_thread : server_socket_thread;
debug_name = "server";
#endif // !ADB_HOST
D("transport: local %s init", debug_name);
std::thread(func, port).detach();
}
#if ADB_HOST
struct EmulatorConnection : public FdConnection {
EmulatorConnection(unique_fd fd, int local_port)
: FdConnection(std::move(fd)), local_port_(local_port) {}
~EmulatorConnection() {
VLOG(TRANSPORT) << "remote_close, local_port = " << local_port_;
std::unique_lock<std::mutex> lock(retry_ports_lock);
RetryPort port;
port.port = local_port_;
port.retry_count = LOCAL_PORT_RETRY_COUNT;
retry_ports.push_back(port);
retry_ports_cond.notify_one();
}
void Close() override {
std::lock_guard<std::mutex> lock(local_transports_lock);
local_transports.erase(local_port_);
FdConnection::Close();
}
int local_port_;
};
/* Only call this function if you already hold local_transports_lock. */
static atransport* find_emulator_transport_by_adb_port_locked(int adb_port)
REQUIRES(local_transports_lock) {
auto it = local_transports.find(adb_port);
if (it == local_transports.end()) {
return nullptr;
}
return it->second;
}
std::string getEmulatorSerialString(int console_port) {
return android::base::StringPrintf("emulator-%d", console_port);
}
atransport* find_emulator_transport_by_adb_port(int adb_port) {
std::lock_guard<std::mutex> lock(local_transports_lock);
return find_emulator_transport_by_adb_port_locked(adb_port);
}
atransport* find_emulator_transport_by_console_port(int console_port) {
return find_transport(getEmulatorSerialString(console_port).c_str());
}
#endif
int init_socket_transport(atransport* t, int s, int adb_port, int local) {
int fail = 0;
unique_fd fd(s);
t->type = kTransportLocal;
#if ADB_HOST
// Emulator connection.
if (local) {
auto emulator_connection = std::make_unique<EmulatorConnection>(std::move(fd), adb_port);
t->SetConnection(
std::make_unique<BlockingConnectionAdapter>(std::move(emulator_connection)));
std::lock_guard<std::mutex> lock(local_transports_lock);
atransport* existing_transport = find_emulator_transport_by_adb_port_locked(adb_port);
if (existing_transport != NULL) {
D("local transport for port %d already registered (%p)?", adb_port, existing_transport);
fail = -1;
} else if (local_transports.size() >= ADB_LOCAL_TRANSPORT_MAX) {
// Too many emulators.
D("cannot register more emulators. Maximum is %d", ADB_LOCAL_TRANSPORT_MAX);
fail = -1;
} else {
local_transports[adb_port] = t;
}
return fail;
}
#endif
// Regular tcp connection.
auto fd_connection = std::make_unique<FdConnection>(std::move(fd));
t->SetConnection(std::make_unique<BlockingConnectionAdapter>(std::move(fd_connection)));
return fail;
}