android_system_core/adb/transport_local.cpp
Spencer Low 5200c6670f adb: win32: initial IPv6 support and improved Winsock error reporting
Call getaddrinfo() for connecting to IPv6 destinations.

Winsock APIs do not set errno. WSAGetLastError() returns Winsock errors
that are more numerous than BSD sockets, so it really doesn't make sense
to map those to BSD socket errors. Plus, even if we did that, the
Windows C Runtime (that mingw binaries use) has a strerror() that does
not recognize BSD socket error codes.

The solution is to wrap the various libcutils socket_* APIs with
sysdeps.h network_* APIs. For POSIX, the network_* APIs just call
strerror(). For Windows, they call SystemErrorCodeToString() (adapted
from Chromium).

Also in this change:

 - Various other code was modified to return errors in a std::string*
   argument, to be able to surface the error string to the end-user.

 - Improved error checking and use of D() to log Winsock errors for
   improved debuggability.

 - For sysdeps_win32.cpp, added unique_fh class that works like
   std::unique_ptr, for calling _fh_close().

 - Fix win32 adb_socketpair() setting of errno in error case.

 - Improve _socket_set_errno() D() logging to reduce confusion. Map
   a few extra error codes.

 - Move adb_shutdown() lower in sysdeps_win32.cpp so it can call
   _socket_set_errno().

 - Move network_connect() from adb_utils.cpp to sysdeps.h.

 - Merge socket_loopback_server() and socket_inaddr_any_server() into
   _network_server() since most of the code was identical.

Change-Id: I945f36870f320578b3a11ba093852ba6f7b93400
Signed-off-by: Spencer Low <CompareAndSwap@gmail.com>
2015-07-30 23:07:55 -07:00

425 lines
13 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define TRACE_TAG TRACE_TRANSPORT
#include "sysdeps.h"
#include "transport.h"
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <base/stringprintf.h>
#include <cutils/sockets.h>
#if !ADB_HOST
#include "cutils/properties.h"
#endif
#include "adb.h"
#include "adb_io.h"
#include "adb_utils.h"
#if ADB_HOST
/* we keep a list of opened transports. The atransport struct knows to which
* local transport it is connected. The list is used to detect when we're
* trying to connect twice to a given local transport.
*/
#define ADB_LOCAL_TRANSPORT_MAX 64
ADB_MUTEX_DEFINE( local_transports_lock );
static atransport* local_transports[ ADB_LOCAL_TRANSPORT_MAX ];
#endif /* ADB_HOST */
static int remote_read(apacket *p, atransport *t)
{
if(!ReadFdExactly(t->sfd, &p->msg, sizeof(amessage))){
D("remote local: read terminated (message)\n");
return -1;
}
if(check_header(p, t)) {
D("bad header: terminated (data)\n");
return -1;
}
if(!ReadFdExactly(t->sfd, p->data, p->msg.data_length)){
D("remote local: terminated (data)\n");
return -1;
}
if(check_data(p)) {
D("bad data: terminated (data)\n");
return -1;
}
return 0;
}
static int remote_write(apacket *p, atransport *t)
{
int length = p->msg.data_length;
if(!WriteFdExactly(t->sfd, &p->msg, sizeof(amessage) + length)) {
D("remote local: write terminated\n");
return -1;
}
return 0;
}
void local_connect(int port) {
std::string dummy;
local_connect_arbitrary_ports(port-1, port, &dummy);
}
int local_connect_arbitrary_ports(int console_port, int adb_port, std::string* error) {
int fd = -1;
#if ADB_HOST
const char *host = getenv("ADBHOST");
if (host) {
fd = network_connect(host, adb_port, SOCK_STREAM, 0, error);
}
#endif
if (fd < 0) {
fd = network_loopback_client(adb_port, SOCK_STREAM, error);
}
if (fd >= 0) {
D("client: connected on remote on fd %d\n", fd);
close_on_exec(fd);
disable_tcp_nagle(fd);
std::string serial = android::base::StringPrintf("emulator-%d", console_port);
register_socket_transport(fd, serial.c_str(), adb_port, 1);
return 0;
}
return -1;
}
static void *client_socket_thread(void *x)
{
#if ADB_HOST
int port = DEFAULT_ADB_LOCAL_TRANSPORT_PORT;
int count = ADB_LOCAL_TRANSPORT_MAX;
D("transport: client_socket_thread() starting\n");
/* try to connect to any number of running emulator instances */
/* this is only done when ADB starts up. later, each new emulator */
/* will send a message to ADB to indicate that is is starting up */
for ( ; count > 0; count--, port += 2 ) {
local_connect(port);
}
#endif
return 0;
}
static void *server_socket_thread(void * arg)
{
int serverfd, fd;
struct sockaddr addr;
socklen_t alen;
int port = (int) (uintptr_t) arg;
D("transport: server_socket_thread() starting\n");
serverfd = -1;
for(;;) {
if(serverfd == -1) {
std::string error;
serverfd = network_inaddr_any_server(port, SOCK_STREAM, &error);
if(serverfd < 0) {
D("server: cannot bind socket yet: %s\n", error.c_str());
adb_sleep_ms(1000);
continue;
}
close_on_exec(serverfd);
}
alen = sizeof(addr);
D("server: trying to get new connection from %d\n", port);
fd = adb_socket_accept(serverfd, &addr, &alen);
if(fd >= 0) {
D("server: new connection on fd %d\n", fd);
close_on_exec(fd);
disable_tcp_nagle(fd);
register_socket_transport(fd, "host", port, 1);
}
}
D("transport: server_socket_thread() exiting\n");
return 0;
}
/* This is relevant only for ADB daemon running inside the emulator. */
#if !ADB_HOST
/*
* Redefine open and write for qemu_pipe.h that contains inlined references
* to those routines. We will redifine them back after qemu_pipe.h inclusion.
*/
#undef open
#undef write
#define open adb_open
#define write adb_write
#include <hardware/qemu_pipe.h>
#undef open
#undef write
#define open ___xxx_open
#define write ___xxx_write
/* A worker thread that monitors host connections, and registers a transport for
* every new host connection. This thread replaces server_socket_thread on
* condition that adbd daemon runs inside the emulator, and emulator uses QEMUD
* pipe to communicate with adbd daemon inside the guest. This is done in order
* to provide more robust communication channel between ADB host and guest. The
* main issue with server_socket_thread approach is that it runs on top of TCP,
* and thus is sensitive to network disruptions. For instance, the
* ConnectionManager may decide to reset all network connections, in which case
* the connection between ADB host and guest will be lost. To make ADB traffic
* independent from the network, we use here 'adb' QEMUD service to transfer data
* between the host, and the guest. See external/qemu/android/adb-*.* that
* implements the emulator's side of the protocol. Another advantage of using
* QEMUD approach is that ADB will be up much sooner, since it doesn't depend
* anymore on network being set up.
* The guest side of the protocol contains the following phases:
* - Connect with adb QEMUD service. In this phase a handle to 'adb' QEMUD service
* is opened, and it becomes clear whether or not emulator supports that
* protocol.
* - Wait for the ADB host to create connection with the guest. This is done by
* sending an 'accept' request to the adb QEMUD service, and waiting on
* response.
* - When new ADB host connection is accepted, the connection with adb QEMUD
* service is registered as the transport, and a 'start' request is sent to the
* adb QEMUD service, indicating that the guest is ready to receive messages.
* Note that the guest will ignore messages sent down from the emulator before
* the transport registration is completed. That's why we need to send the
* 'start' request after the transport is registered.
*/
static void *qemu_socket_thread(void * arg)
{
/* 'accept' request to the adb QEMUD service. */
static const char _accept_req[] = "accept";
/* 'start' request to the adb QEMUD service. */
static const char _start_req[] = "start";
/* 'ok' reply from the adb QEMUD service. */
static const char _ok_resp[] = "ok";
const int port = (int) (uintptr_t) arg;
int res, fd;
char tmp[256];
char con_name[32];
D("transport: qemu_socket_thread() starting\n");
/* adb QEMUD service connection request. */
snprintf(con_name, sizeof(con_name), "qemud:adb:%d", port);
/* Connect to the adb QEMUD service. */
fd = qemu_pipe_open(con_name);
if (fd < 0) {
/* This could be an older version of the emulator, that doesn't
* implement adb QEMUD service. Fall back to the old TCP way. */
D("adb service is not available. Falling back to TCP socket.\n");
adb_thread_create(server_socket_thread, arg);
return 0;
}
for(;;) {
/*
* Wait till the host creates a new connection.
*/
/* Send the 'accept' request. */
res = adb_write(fd, _accept_req, strlen(_accept_req));
if ((size_t)res == strlen(_accept_req)) {
/* Wait for the response. In the response we expect 'ok' on success,
* or 'ko' on failure. */
res = adb_read(fd, tmp, sizeof(tmp));
if (res != 2 || memcmp(tmp, _ok_resp, 2)) {
D("Accepting ADB host connection has failed.\n");
adb_close(fd);
} else {
/* Host is connected. Register the transport, and start the
* exchange. */
register_socket_transport(fd, "host", port, 1);
adb_write(fd, _start_req, strlen(_start_req));
}
/* Prepare for accepting of the next ADB host connection. */
fd = qemu_pipe_open(con_name);
if (fd < 0) {
D("adb service become unavailable.\n");
return 0;
}
} else {
D("Unable to send the '%s' request to ADB service.\n", _accept_req);
return 0;
}
}
D("transport: qemu_socket_thread() exiting\n");
return 0;
}
#endif // !ADB_HOST
void local_init(int port)
{
void* (*func)(void *);
if(HOST) {
func = client_socket_thread;
} else {
#if ADB_HOST
func = server_socket_thread;
#else
/* For the adbd daemon in the system image we need to distinguish
* between the device, and the emulator. */
char is_qemu[PROPERTY_VALUE_MAX];
property_get("ro.kernel.qemu", is_qemu, "");
if (!strcmp(is_qemu, "1")) {
/* Running inside the emulator: use QEMUD pipe as the transport. */
func = qemu_socket_thread;
} else {
/* Running inside the device: use TCP socket as the transport. */
func = server_socket_thread;
}
#endif // !ADB_HOST
}
D("transport: local %s init\n", HOST ? "client" : "server");
if (!adb_thread_create(func, (void *) (uintptr_t) port)) {
fatal_errno("cannot create local socket %s thread", HOST ? "client" : "server");
}
}
static void remote_kick(atransport *t)
{
int fd = t->sfd;
t->sfd = -1;
adb_shutdown(fd);
adb_close(fd);
#if ADB_HOST
if(HOST) {
int nn;
adb_mutex_lock( &local_transports_lock );
for (nn = 0; nn < ADB_LOCAL_TRANSPORT_MAX; nn++) {
if (local_transports[nn] == t) {
local_transports[nn] = NULL;
break;
}
}
adb_mutex_unlock( &local_transports_lock );
}
#endif
}
static void remote_close(atransport *t)
{
int fd = t->sfd;
if (fd != -1) {
t->sfd = -1;
adb_close(fd);
}
}
#if ADB_HOST
/* Only call this function if you already hold local_transports_lock. */
atransport* find_emulator_transport_by_adb_port_locked(int adb_port)
{
int i;
for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) {
if (local_transports[i] && local_transports[i]->adb_port == adb_port) {
return local_transports[i];
}
}
return NULL;
}
atransport* find_emulator_transport_by_adb_port(int adb_port)
{
adb_mutex_lock( &local_transports_lock );
atransport* result = find_emulator_transport_by_adb_port_locked(adb_port);
adb_mutex_unlock( &local_transports_lock );
return result;
}
/* Only call this function if you already hold local_transports_lock. */
int get_available_local_transport_index_locked()
{
int i;
for (i = 0; i < ADB_LOCAL_TRANSPORT_MAX; i++) {
if (local_transports[i] == NULL) {
return i;
}
}
return -1;
}
int get_available_local_transport_index()
{
adb_mutex_lock( &local_transports_lock );
int result = get_available_local_transport_index_locked();
adb_mutex_unlock( &local_transports_lock );
return result;
}
#endif
int init_socket_transport(atransport *t, int s, int adb_port, int local)
{
int fail = 0;
t->kick = remote_kick;
t->close = remote_close;
t->read_from_remote = remote_read;
t->write_to_remote = remote_write;
t->sfd = s;
t->sync_token = 1;
t->connection_state = kCsOffline;
t->type = kTransportLocal;
t->adb_port = 0;
#if ADB_HOST
if (HOST && local) {
adb_mutex_lock( &local_transports_lock );
{
t->adb_port = adb_port;
atransport* existing_transport =
find_emulator_transport_by_adb_port_locked(adb_port);
int index = get_available_local_transport_index_locked();
if (existing_transport != NULL) {
D("local transport for port %d already registered (%p)?\n",
adb_port, existing_transport);
fail = -1;
} else if (index < 0) {
// Too many emulators.
D("cannot register more emulators. Maximum is %d\n",
ADB_LOCAL_TRANSPORT_MAX);
fail = -1;
} else {
local_transports[index] = t;
}
}
adb_mutex_unlock( &local_transports_lock );
}
#endif
return fail;
}