The dequeueBuffer_DEPRECATED function also waits for the buffer fence, so we can just call that. That way the wait call is compiled into our code (instead of driver code) and we can see/modify it for debugging. Bug: 7217641 Change-Id: Ie2ea85ed1543a4ff7986d0162aee773e93591309 |
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| .. | ||
| audio.h | ||
| audio_policy.h | ||
| camera.h | ||
| graphics.h | ||
| window.h | ||