Previously we were ignoring ENOENT from all builtins as rootdir/init.rc has many legacy commands that we need to keep for backwards compatibility, but are otherwise no longer relevant. However, this wasn't catching actual issues, for example chown failing due to not finding the user or group name. This change therefore reduces the scope of ignoring ENOENT to the only the extraneous errors in builtins. Test: boot CF and walleye without seeing errors from init.rc Test: see errors from invalid users/groups in chown Change-Id: Ia8e14fa2591e083cb1736c313a3e55515bc5d15e
206 lines
6.6 KiB
C++
206 lines
6.6 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "action.h"
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#include <android-base/chrono_utils.h>
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#include <android-base/logging.h>
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#include <android-base/properties.h>
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#include <android-base/strings.h>
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#include "util.h"
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using android::base::Join;
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namespace android {
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namespace init {
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Result<void> RunBuiltinFunction(const BuiltinFunction& function,
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const std::vector<std::string>& args, const std::string& context) {
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auto builtin_arguments = BuiltinArguments(context);
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builtin_arguments.args.resize(args.size());
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builtin_arguments.args[0] = args[0];
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for (std::size_t i = 1; i < args.size(); ++i) {
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if (!expand_props(args[i], &builtin_arguments.args[i])) {
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return Error() << "cannot expand '" << args[i] << "'";
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}
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}
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return function(builtin_arguments);
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}
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Command::Command(BuiltinFunction f, bool execute_in_subcontext, std::vector<std::string>&& args,
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int line)
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: func_(std::move(f)),
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execute_in_subcontext_(execute_in_subcontext),
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args_(std::move(args)),
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line_(line) {}
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Result<void> Command::InvokeFunc(Subcontext* subcontext) const {
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if (subcontext) {
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if (execute_in_subcontext_) {
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return subcontext->Execute(args_);
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}
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auto expanded_args = subcontext->ExpandArgs(args_);
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if (!expanded_args) {
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return expanded_args.error();
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}
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return RunBuiltinFunction(func_, *expanded_args, subcontext->context());
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}
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return RunBuiltinFunction(func_, args_, kInitContext);
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}
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std::string Command::BuildCommandString() const {
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return Join(args_, ' ');
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}
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Action::Action(bool oneshot, Subcontext* subcontext, const std::string& filename, int line,
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const std::string& event_trigger,
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const std::map<std::string, std::string>& property_triggers)
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: property_triggers_(property_triggers),
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event_trigger_(event_trigger),
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oneshot_(oneshot),
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subcontext_(subcontext),
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filename_(filename),
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line_(line) {}
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const BuiltinFunctionMap* Action::function_map_ = nullptr;
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Result<void> Action::AddCommand(std::vector<std::string>&& args, int line) {
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if (!function_map_) {
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return Error() << "no function map available";
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}
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auto map_result = function_map_->Find(args);
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if (!map_result) {
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return Error() << map_result.error();
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}
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commands_.emplace_back(map_result->function, map_result->run_in_subcontext, std::move(args),
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line);
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return {};
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}
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void Action::AddCommand(BuiltinFunction f, std::vector<std::string>&& args, int line) {
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commands_.emplace_back(std::move(f), false, std::move(args), line);
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}
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std::size_t Action::NumCommands() const {
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return commands_.size();
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}
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void Action::ExecuteOneCommand(std::size_t command) const {
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// We need a copy here since some Command execution may result in
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// changing commands_ vector by importing .rc files through parser
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Command cmd = commands_[command];
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ExecuteCommand(cmd);
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}
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void Action::ExecuteAllCommands() const {
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for (const auto& c : commands_) {
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ExecuteCommand(c);
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}
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}
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void Action::ExecuteCommand(const Command& command) const {
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android::base::Timer t;
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auto result = command.InvokeFunc(subcontext_);
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auto duration = t.duration();
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// Any action longer than 50ms will be warned to user as slow operation
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if (!result.has_value() || duration > 50ms ||
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android::base::GetMinimumLogSeverity() <= android::base::DEBUG) {
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std::string trigger_name = BuildTriggersString();
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std::string cmd_str = command.BuildCommandString();
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LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_
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<< ":" << command.line() << ") took " << duration.count() << "ms and "
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<< (result ? "succeeded" : "failed: " + result.error().message());
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}
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}
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// This function checks that all property triggers are satisfied, that is
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// for each (name, value) in property_triggers_, check that the current
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// value of the property 'name' == value.
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//
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// It takes an optional (name, value) pair, which if provided must
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// be present in property_triggers_; it skips the check of the current
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// property value for this pair.
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bool Action::CheckPropertyTriggers(const std::string& name,
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const std::string& value) const {
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if (property_triggers_.empty()) {
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return true;
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}
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bool found = name.empty();
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for (const auto& [trigger_name, trigger_value] : property_triggers_) {
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if (trigger_name == name) {
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if (trigger_value != "*" && trigger_value != value) {
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return false;
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} else {
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found = true;
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}
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} else {
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std::string prop_val = android::base::GetProperty(trigger_name, "");
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if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) {
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return false;
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}
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}
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}
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return found;
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}
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bool Action::CheckEvent(const EventTrigger& event_trigger) const {
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return event_trigger == event_trigger_ && CheckPropertyTriggers();
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}
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bool Action::CheckEvent(const PropertyChange& property_change) const {
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const auto& [name, value] = property_change;
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return event_trigger_.empty() && CheckPropertyTriggers(name, value);
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}
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bool Action::CheckEvent(const BuiltinAction& builtin_action) const {
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return this == builtin_action;
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}
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std::string Action::BuildTriggersString() const {
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std::vector<std::string> triggers;
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for (const auto& [trigger_name, trigger_value] : property_triggers_) {
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triggers.emplace_back(trigger_name + '=' + trigger_value);
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}
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if (!event_trigger_.empty()) {
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triggers.emplace_back(event_trigger_);
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}
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return Join(triggers, " && ");
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}
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void Action::DumpState() const {
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std::string trigger_name = BuildTriggersString();
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LOG(INFO) << "on " << trigger_name;
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for (const auto& c : commands_) {
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std::string cmd_str = c.BuildCommandString();
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LOG(INFO) << " " << cmd_str;
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}
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}
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} // namespace init
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} // namespace android
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