android_system_core/libnativeloader/native_loader_namespace.h
Jiyong Park b37c4818da Don't create anonymous namespace
Don't create anonymous namespace separately, use the first namespace
that is created for app classloader as the anonymous namespace.

Note that the anonymous namespace is set via the new
ANDROID_NAMESPACE_TYPE_ALSO_USED_AS_ANONYMOUS. I didn't creat a new
function like android_set_anonymous_namespace as it requires uprev of
the libnativebridge interface and makes it harder to delete the old
android_init_anonymous_namespace as we have to keep it until all
proprietary bridged loaders are updated.

Bug: 130388701
Test: CtsBionicTestCases
Test: run games on http://www.monogame.net/showcase/?Android
Change-Id: I0fdd614365eaa56c4ab47538bf3772d94bd9ae55
2019-08-12 16:56:18 +09:00

73 lines
2.9 KiB
C++

/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#if defined(__ANDROID__)
#include <string>
#include <variant>
#include <vector>
#include <android-base/logging.h>
#include <android-base/result.h>
#include <android/dlext.h>
#include <log/log.h>
#include <nativebridge/native_bridge.h>
namespace android {
using android::base::Result;
// NativeLoaderNamespace abstracts a linker namespace for the native
// architecture (ex: arm on arm) or the translated architecture (ex: arm on
// x86). Instances of this class are managed by LibraryNamespaces object.
struct NativeLoaderNamespace {
public:
static Result<NativeLoaderNamespace> Create(const std::string& name,
const std::string& search_paths,
const std::string& permitted_paths,
const NativeLoaderNamespace* parent, bool is_shared,
bool is_greylist_enabled,
bool also_used_as_anonymous);
NativeLoaderNamespace(NativeLoaderNamespace&&) = default;
NativeLoaderNamespace(const NativeLoaderNamespace&) = default;
NativeLoaderNamespace& operator=(const NativeLoaderNamespace&) = default;
android_namespace_t* ToRawAndroidNamespace() const { return std::get<0>(raw_); }
native_bridge_namespace_t* ToRawNativeBridgeNamespace() const { return std::get<1>(raw_); }
std::string name() const { return name_; }
bool IsBridged() const { return raw_.index() == 1; }
Result<void> Link(const NativeLoaderNamespace& target, const std::string& shared_libs) const;
Result<void*> Load(const char* lib_name) const;
static Result<NativeLoaderNamespace> GetExportedNamespace(const std::string& name,
bool is_bridged);
static Result<NativeLoaderNamespace> GetPlatformNamespace(bool is_bridged);
private:
explicit NativeLoaderNamespace(const std::string& name, android_namespace_t* ns)
: name_(name), raw_(ns) {}
explicit NativeLoaderNamespace(const std::string& name, native_bridge_namespace_t* ns)
: name_(name), raw_(ns) {}
std::string name_;
std::variant<android_namespace_t*, native_bridge_namespace_t*> raw_;
};
} // namespace android
#endif // #if defined(__ANDROID__)