We have been seeing panics and errors during shutdown sequence in some vendor's platform, and it is required to disable error handling during shutdown. This CL separates the shutdown request to execute another "shutdown" trigger at the beginning of shutdown stage. And vendor can use this trigger to add custom commands needed for shutting down gracefully. Bug: 38203024 Bug: 62084631 Test: device reboot/shutdown Change-Id: I3fac4ed59f06667d86e477ee55ed391cf113717f
364 lines
11 KiB
C++
364 lines
11 KiB
C++
/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "action.h"
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#include <android-base/logging.h>
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#include <android-base/properties.h>
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#include <android-base/strings.h>
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#include "util.h"
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using android::base::Join;
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namespace android {
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namespace init {
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Command::Command(BuiltinFunction f, const std::vector<std::string>& args, int line)
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: func_(f), args_(args), line_(line) {}
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int Command::InvokeFunc() const {
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std::vector<std::string> expanded_args;
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expanded_args.resize(args_.size());
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expanded_args[0] = args_[0];
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for (std::size_t i = 1; i < args_.size(); ++i) {
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if (!expand_props(args_[i], &expanded_args[i])) {
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LOG(ERROR) << args_[0] << ": cannot expand '" << args_[i] << "'";
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return -EINVAL;
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}
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}
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return func_(expanded_args);
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}
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std::string Command::BuildCommandString() const {
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return Join(args_, ' ');
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}
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Action::Action(bool oneshot, const std::string& filename, int line)
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: oneshot_(oneshot), filename_(filename), line_(line) {}
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const KeywordMap<BuiltinFunction>* Action::function_map_ = nullptr;
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bool Action::AddCommand(const std::vector<std::string>& args, int line, std::string* err) {
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if (!function_map_) {
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*err = "no function map available";
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return false;
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}
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auto function = function_map_->FindFunction(args, err);
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if (!function) {
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return false;
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}
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AddCommand(function, args, line);
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return true;
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}
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void Action::AddCommand(BuiltinFunction f, const std::vector<std::string>& args, int line) {
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commands_.emplace_back(f, args, line);
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}
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std::size_t Action::NumCommands() const {
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return commands_.size();
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}
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void Action::ExecuteOneCommand(std::size_t command) const {
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// We need a copy here since some Command execution may result in
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// changing commands_ vector by importing .rc files through parser
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Command cmd = commands_[command];
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ExecuteCommand(cmd);
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}
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void Action::ExecuteAllCommands() const {
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for (const auto& c : commands_) {
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ExecuteCommand(c);
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}
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}
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void Action::ExecuteCommand(const Command& command) const {
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Timer t;
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int result = command.InvokeFunc();
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double duration_ms = t.duration_s() * 1000;
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// Any action longer than 50ms will be warned to user as slow operation
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if (duration_ms > 50.0 ||
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android::base::GetMinimumLogSeverity() <= android::base::DEBUG) {
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std::string trigger_name = BuildTriggersString();
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std::string cmd_str = command.BuildCommandString();
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LOG(INFO) << "Command '" << cmd_str << "' action=" << trigger_name << " (" << filename_
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<< ":" << command.line() << ") returned " << result << " took " << duration_ms
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<< "ms.";
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}
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}
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bool Action::ParsePropertyTrigger(const std::string& trigger, std::string* err) {
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const static std::string prop_str("property:");
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std::string prop_name(trigger.substr(prop_str.length()));
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size_t equal_pos = prop_name.find('=');
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if (equal_pos == std::string::npos) {
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*err = "property trigger found without matching '='";
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return false;
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}
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std::string prop_value(prop_name.substr(equal_pos + 1));
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prop_name.erase(equal_pos);
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if (auto [it, inserted] = property_triggers_.emplace(prop_name, prop_value); !inserted) {
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*err = "multiple property triggers found for same property";
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return false;
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}
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return true;
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}
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bool Action::InitTriggers(const std::vector<std::string>& args, std::string* err) {
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const static std::string prop_str("property:");
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for (std::size_t i = 0; i < args.size(); ++i) {
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if (args[i].empty()) {
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*err = "empty trigger is not valid";
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return false;
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}
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if (i % 2) {
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if (args[i] != "&&") {
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*err = "&& is the only symbol allowed to concatenate actions";
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return false;
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} else {
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continue;
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}
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}
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if (!args[i].compare(0, prop_str.length(), prop_str)) {
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if (!ParsePropertyTrigger(args[i], err)) {
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return false;
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}
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} else {
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if (!event_trigger_.empty()) {
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*err = "multiple event triggers are not allowed";
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return false;
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}
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event_trigger_ = args[i];
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}
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}
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return true;
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}
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bool Action::InitSingleTrigger(const std::string& trigger) {
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std::vector<std::string> name_vector{trigger};
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std::string err;
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bool ret = InitTriggers(name_vector, &err);
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if (!ret) {
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LOG(ERROR) << "InitSingleTrigger failed due to: " << err;
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}
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return ret;
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}
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// This function checks that all property triggers are satisfied, that is
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// for each (name, value) in property_triggers_, check that the current
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// value of the property 'name' == value.
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//
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// It takes an optional (name, value) pair, which if provided must
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// be present in property_triggers_; it skips the check of the current
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// property value for this pair.
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bool Action::CheckPropertyTriggers(const std::string& name,
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const std::string& value) const {
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if (property_triggers_.empty()) {
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return true;
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}
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bool found = name.empty();
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for (const auto& [trigger_name, trigger_value] : property_triggers_) {
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if (trigger_name == name) {
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if (trigger_value != "*" && trigger_value != value) {
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return false;
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} else {
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found = true;
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}
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} else {
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std::string prop_val = android::base::GetProperty(trigger_name, "");
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if (prop_val.empty() || (trigger_value != "*" && trigger_value != prop_val)) {
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return false;
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}
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}
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}
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return found;
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}
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bool Action::CheckEvent(const EventTrigger& event_trigger) const {
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return event_trigger == event_trigger_ && CheckPropertyTriggers();
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}
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bool Action::CheckEvent(const PropertyChange& property_change) const {
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const auto& [name, value] = property_change;
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return event_trigger_.empty() && CheckPropertyTriggers(name, value);
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}
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bool Action::CheckEvent(const BuiltinAction& builtin_action) const {
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return this == builtin_action;
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}
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std::string Action::BuildTriggersString() const {
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std::vector<std::string> triggers;
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for (const auto& [trigger_name, trigger_value] : property_triggers_) {
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triggers.emplace_back(trigger_name + '=' + trigger_value);
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}
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if (!event_trigger_.empty()) {
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triggers.emplace_back(event_trigger_);
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}
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return Join(triggers, " && ");
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}
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void Action::DumpState() const {
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std::string trigger_name = BuildTriggersString();
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LOG(INFO) << "on " << trigger_name;
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for (const auto& c : commands_) {
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std::string cmd_str = c.BuildCommandString();
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LOG(INFO) << " " << cmd_str;
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}
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}
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ActionManager::ActionManager() : current_command_(0) {
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}
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ActionManager& ActionManager::GetInstance() {
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static ActionManager instance;
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return instance;
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}
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void ActionManager::AddAction(std::unique_ptr<Action> action) {
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actions_.emplace_back(std::move(action));
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}
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void ActionManager::QueueEventTrigger(const std::string& trigger) {
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event_queue_.emplace(trigger);
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}
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void ActionManager::QueuePropertyChange(const std::string& name, const std::string& value) {
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event_queue_.emplace(std::make_pair(name, value));
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}
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void ActionManager::QueueAllPropertyActions() {
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QueuePropertyChange("", "");
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}
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void ActionManager::QueueBuiltinAction(BuiltinFunction func, const std::string& name) {
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auto action = std::make_unique<Action>(true, "<Builtin Action>", 0);
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std::vector<std::string> name_vector{name};
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if (!action->InitSingleTrigger(name)) {
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return;
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}
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action->AddCommand(func, name_vector, 0);
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event_queue_.emplace(action.get());
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actions_.emplace_back(std::move(action));
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}
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void ActionManager::ExecuteOneCommand() {
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// Loop through the event queue until we have an action to execute
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while (current_executing_actions_.empty() && !event_queue_.empty()) {
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for (const auto& action : actions_) {
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if (std::visit([&action](const auto& event) { return action->CheckEvent(event); },
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event_queue_.front())) {
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current_executing_actions_.emplace(action.get());
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}
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}
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event_queue_.pop();
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}
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if (current_executing_actions_.empty()) {
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return;
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}
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auto action = current_executing_actions_.front();
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if (current_command_ == 0) {
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std::string trigger_name = action->BuildTriggersString();
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LOG(INFO) << "processing action (" << trigger_name << ") from (" << action->filename()
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<< ":" << action->line() << ")";
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}
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action->ExecuteOneCommand(current_command_);
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// If this was the last command in the current action, then remove
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// the action from the executing list.
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// If this action was oneshot, then also remove it from actions_.
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++current_command_;
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if (current_command_ == action->NumCommands()) {
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current_executing_actions_.pop();
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current_command_ = 0;
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if (action->oneshot()) {
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auto eraser = [&action] (std::unique_ptr<Action>& a) {
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return a.get() == action;
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};
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actions_.erase(std::remove_if(actions_.begin(), actions_.end(), eraser));
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}
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}
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}
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bool ActionManager::HasMoreCommands() const {
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return !current_executing_actions_.empty() || !event_queue_.empty();
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}
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void ActionManager::DumpState() const {
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for (const auto& a : actions_) {
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a->DumpState();
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}
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}
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void ActionManager::ClearQueue() {
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// We are shutting down so don't claim the oneshot builtin actions back
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current_executing_actions_ = {};
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event_queue_ = {};
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current_command_ = 0;
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}
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bool ActionParser::ParseSection(std::vector<std::string>&& args, const std::string& filename,
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int line, std::string* err) {
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std::vector<std::string> triggers(args.begin() + 1, args.end());
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if (triggers.size() < 1) {
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*err = "actions must have a trigger";
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return false;
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}
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auto action = std::make_unique<Action>(false, filename, line);
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if (!action->InitTriggers(triggers, err)) {
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return false;
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}
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action_ = std::move(action);
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return true;
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}
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bool ActionParser::ParseLineSection(std::vector<std::string>&& args, int line, std::string* err) {
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return action_ ? action_->AddCommand(std::move(args), line, err) : false;
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}
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void ActionParser::EndSection() {
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if (action_ && action_->NumCommands() > 0) {
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action_manager_->AddAction(std::move(action_));
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}
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}
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} // namespace init
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} // namespace android
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