Merge "Don't overwrite persistent property files" into main
This commit is contained in:
commit
68fbe13281
3 changed files with 22 additions and 30 deletions
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@ -115,24 +115,6 @@ void RemoveLegacyPersistentPropertyFiles() {
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}
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}
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PersistentProperties LoadPersistentPropertiesFromMemory() {
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PersistentProperties persistent_properties;
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__system_property_foreach(
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[](const prop_info* pi, void* cookie) {
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__system_property_read_callback(
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pi,
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[](void* cookie, const char* name, const char* value, unsigned serial) {
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if (StartsWith(name, "persist.")) {
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auto properties = reinterpret_cast<PersistentProperties*>(cookie);
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AddPersistentProperty(name, value, properties);
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}
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},
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cookie);
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},
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&persistent_properties);
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return persistent_properties;
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}
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Result<std::string> ReadPersistentPropertyFile() {
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const std::string temp_filename = persistent_property_filename + ".tmp";
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if (access(temp_filename.c_str(), F_OK) == 0) {
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@ -221,6 +203,24 @@ Result<void> WritePersistentPropertyFile(const PersistentProperties& persistent_
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return {};
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}
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PersistentProperties LoadPersistentPropertiesFromMemory() {
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PersistentProperties persistent_properties;
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__system_property_foreach(
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[](const prop_info* pi, void* cookie) {
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__system_property_read_callback(
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pi,
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[](void* cookie, const char* name, const char* value, unsigned serial) {
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if (StartsWith(name, "persist.")) {
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auto properties = reinterpret_cast<PersistentProperties*>(cookie);
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AddPersistentProperty(name, value, properties);
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}
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},
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cookie);
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},
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&persistent_properties);
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return persistent_properties;
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}
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// Persistent properties are not written often, so we rather not keep any data in memory and read
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// then rewrite the persistent property file for each update.
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void WritePersistentProperty(const std::string& name, const std::string& value) {
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@ -29,6 +29,7 @@ void AddPersistentProperty(const std::string& name, const std::string& value,
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PersistentProperties* persistent_properties);
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PersistentProperties LoadPersistentProperties();
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void WritePersistentProperty(const std::string& name, const std::string& value);
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PersistentProperties LoadPersistentPropertiesFromMemory();
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// Exposed only for testing
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Result<PersistentProperties> LoadPersistentPropertyFile();
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@ -1400,8 +1400,6 @@ static void HandleInitSocket() {
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// Apply staged and persistent properties
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bool has_staged_prop = false;
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auto const staged_prefix = std::string_view("next_boot.");
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auto const staged_persist_prefix = std::string_view("next_boot.persist.");
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auto persist_props_map = std::unordered_map<std::string, std::string>();
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auto persistent_properties = LoadPersistentProperties();
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for (const auto& property_record : persistent_properties.properties()) {
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@ -1412,23 +1410,16 @@ static void HandleInitSocket() {
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has_staged_prop = true;
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auto actual_prop_name = prop_name.substr(staged_prefix.size());
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InitPropertySet(actual_prop_name, prop_value);
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if (StartsWith(prop_name, staged_persist_prefix)) {
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persist_props_map[actual_prop_name] = prop_value;
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}
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} else if (!persist_props_map.count(prop_name)) {
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} else {
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InitPropertySet(prop_name, prop_value);
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}
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}
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// Update persist prop file if there are staged props
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if (has_staged_prop) {
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PersistentProperties updated_persist_props;
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for (auto const& [prop_name, prop_value] : persist_props_map) {
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AddPersistentProperty(prop_name, prop_value, &updated_persist_props);
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}
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PersistentProperties props = LoadPersistentPropertiesFromMemory();
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// write current updated persist prop file
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auto result = WritePersistentPropertyFile(updated_persist_props);
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auto result = WritePersistentPropertyFile(props);
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if (!result.ok()) {
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LOG(ERROR) << "Could not store persistent property: " << result.error();
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}
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